ANIM-ADMIN INT-CMD_CONSOLE (v0.1 BETA)
System Specifications:
Machine-ID: "unknown_module-06011a@null"
RAM: 640KB
DISK: 1GB
- Floppy Disk A: 640KB (89mm)
- Floppy Disk B: 640B (89nm)
- Mysterious Rock: 1GB (1m)
Video Card: "unknown_module-06011a@null"
050/256 Files @ 10MB (1.0%)
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NOTE: No image expand feature implemented yet. Right-click on an image and select "Open Image In New Tab" to view images for more enhanced view! - Tatum
[NAME]: "ANIM-ADMIN"
[DATE]: "JUN 2024"
[MEDIA]: BLOCKBENCH (3D ART MODELING SOFTWARE + BUILT-IN PAINT APP)
[DESCRIPTION]: A furby and virtual assisstant rolled into one, scrap-plastic package!
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[NAME]: "DOCTRINA MECHANICUS III"
[DATE]: "SEP 2023"
[MEDIA]: BLOCKBENCH (3D ART MODELING SOFTWARE + BUILT-IN PAINT APP)
[DESCRIPTION]: a sturdy, decorated tome from my OC's lore known as the "Doctrina Mechanicus III" ("Mechanical Doctrina III"). Consider it akin to the Journals from Gravity Falls.
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[NAME]: "TXTR_TEST: CARDBOARD"
[DATE]: "MAY 2024"
[MEDIA]: BLOCKBENCH (3D ART MODELING SOFTWARE + BUILT-IN PAINT APP)
[DESCRIPTION]: a basic cardboard box. I used this model as a test for my texturing skills, and to gauge how much progress I have made so far in developing my style.
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[NAME]: "THE SLAM-FIRE"
[DATE]: "DEC 2023"
[MEDIA]: BLOCKBENCH (3D ART MODELING SOFTWARE + BUILT-IN PAINT APP)
[DESCRIPTION]: a custom weapon concept: a pump-action shotgun without a trigger that fires whenever it is pumped (much akin to the real-life "slam-firing" technique, hence it's name "The Slam-Fire"). The digitial theme is another piece of lore from OC's world; essentially, the digital realm is it's own fully-fledged plane of reality, existing in tandem with our dimension, with computers and other technology acting as "portals" through which we may manipulate it. Entities are created by humans, and oftentimes humans will gain control segments of the virtual plane of reality and attempt to exploit the realm for all that it is worth (the Strata Rosa organization, the one you have heard several times already across this webpage, exists for this reason, and is one of the main antagonists of the story). The Slam-Fire fits into this in that it is an "Admin" weapon, wielded only by high-level and powerful Strata Rosa members. Many of the features of the Slam-Fire relate to this purpose: a built-in display on the back with an integrated ammo counter, cooldown bar, and GUI that identifies the target and shows their S.R. profile; a killswitch that disintegrates the weapon, preventing it from getting into the wrong hands; several icons marking where the hand and ammo port are (do not question why a purely digital weapon requires ammo); and color-coding that emphasizes important parts of the weapon (pump, handle, display) in blue to contrast against the Slam-Fire's orange body.
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[NAME]: "VIVIAN"
[DATE]: "JUN 2024"
[MEDIA]: COPY PAPER FROM THE PRINTER, #2 GRAPHITE PENCIL
[DESCRIPTION]: An newer OC of mine. Very proud of how this sketch turned out. More information will be given once I implement a separate page for all of my original characters!
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[NAME]: "AESTHETICALLY ANTITHETICAL ARAKNIT AUTOMATON"
[DATE]: "JUL 2023"
[MEDIA]: BLOCKBENCH (3D ART MODELING SOFTWARE + BUILT-IN PAINT APP)
[DESCRIPTION]: An Artfight attack - my one and only! Modeled for a friend, based on a Spiderverse OC of vee's named Araknit, whose heavy theming of dreams and clouds I took and distorted into this mechanical item. I am very proud of how I handled this model; it was the first time I ever experimented with making larger and more high-resolution (x64) models, and while I had to cut a few corners here and there (i.e. deciding to leave the jaw portion blank), this model challenged me, and I came away from this project having learned a lot about texturing and working within a color palette! I did write "lore" for this model, and I would copy-paste it here, however... I wrote it during a time when I was, for lack of better wording, having an identity crisis as a writer. With the nagging feeling in the back of my head that my writing was too plain and inarticulate, I would constantly try to wedge in obscure synonyms for words or try to find more roundabout ways of describing simple concepts just for the sake of it, all of which ultimately only made my writings obtuse and, ironically, /more/ inarticulate than they ever were before. All of that is to say: it is bad writing, and I am embarrassed to share it here. Nevertheless, this is still one of my favorite works!
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[NAME]: "TURBO (WRECK-IT-RALPH)"
[DATE]: "JUN 2024"
[MEDIA]: COPY PAPER FROM THE PRINTER, #2 GRAPHITE PENCIL
[DESCRIPTION]: Turbo-tastic! A little asymmetrical, but it is okay, he was born like that.
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[NAME]: "E.R.F.P.W. CANNON"
[DATE]: "AUG 2023"
[MEDIA]: BLOCKBENCH (3D ART MODELING SOFTWARE)
[DESCRIPTION]: A personal favorite model of mine, and the "mascot" of both the database (it is in the fav-icon!) and my portfolio, the "ERFPW" (Experiment Redstone-Flux Powered Weapon", with Redstone Flux being the main, canonical source of energy for Minecraft tech mods) is a weapon-concept a drew up not too long ago - and one of my more fleshed-out ones at that.
To summarize, the ERFPW is a prototype laser cannon canonically developed by Strata Rosa (in-universe Foundation-esque group, if you recall), feeding off of energy from either it's internal power bank /or/, if empty, discharging the energy stores of other items in a player's inventory (i.e. capacitors, energy tools) as ammunition. The main gimmick is that it cannot be fired manually (similar to the Slam-Fire). Rather, the weapon works off of a infrared sensor, firing automatically (and indiscriminately) on detection of a target in its line-of-sight. With two firing modes (Beam and Pulse) accessed via the control console strapped to the side, the ERFPW is able to annhilate anything in its range with with a continous beam of concentrated energy or burst them down with several, delayed pulses.
In terms of gameplay, the ERFPW demands good aim and steady tracking by the player; the ERFPW has a very limited field-of-view (on account of the "infrared sensor" mentioned earlier actually just being a store-bought novelty laser pointer taped to its underside), and if it breaks line of sight even momentarily, the ERFPW will cease firing and enter a cooldown (5 seconds for-Pulse fire, 8 second for Beam-fire) before it can fire again. On that note, the ERFPW also needs to be warmed-up for about 5 seconds before firing as well (separate from post-fire cooldown, 10-seconds total penalty for breaking line-of-sight). Energy consumption is another factor that a player would have to consider; the ERFPW consumes massive amounts of RF, at a rate of 256rf/t, or 5120rf/s (done to balance out high damage output). Returning to the firing modes I introduced earlier, Beam delivers a constant stream of damage (8dmg/s) at the cost of high power consumption and cooldown - good for general use. Pulse, on the other hand, fires bursts with a 1 second interval; each burst deals 12dmg, but at an overall lower rate of damage accounting for the delay (6dmg/s) than Beam - better for fast-moving, high-health targets that are harder to track.
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[NAME]: "MAKING FIENDS PORTRAITS"
[DATE]: "JUL 2024"
[MEDIA]: BLOCKBENCH (3D ART MODELING SOFTWARE + BUILT-IN PAINT APP)
[DESCRIPTION]: Interps of the amoeba from "Making Fiends". Proud of my work here, maybe a new favorite! Got pushed far out of my comfort zone with drawing curves and circles... and I managed - after a fair bit of trial and error!
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[NAME]: "Marble.JPEG"
[DATE]: AUG 2024
[MEDIA]: PROCREATE APP, 6B PENCIL BRUSH
[NOTES]: Marble!! Cutie-patootie!! She is an amoeba...
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[NAME]:"SCHEME : UNNAMED PROTOYPE"
[DATE]: "NOVEMBER 2024"
[MEDIA]: "PROCREATE APP, 6B PENCIL BRUSH"
[NOTES]: a fictional gun concept ! comes with a retractable stock that grips and pivots around your shoulder , a bullpup with a handle right on the barrel for more stable aim , and ... of course , no trigger !
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[NAME]:""
[DATE]: "NOVEMBER 2024"
[MEDIA]: "PROCREATE APP, 6B PENCIL BRUSH"
[NOTES]: weird gal my brain came up with in a hypnopompic hallucination ( weird cognitive superposition : dreaming <--[?]--> alert ) ... tangentially related to [ pg3d ] ...
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[NAME]:"alligator"
[DATE]: "NOVEMBER 2024"
[MEDIA]: "PROCREATE APP, 6B PENCIL BRUSH"
[NOTES]: "a retake on the alligator mob from pixel gun 3d - y'know , that weird 2013 copyright-daring fever dream minecraft arena shooter buried deep in the backwaters of all who grew up in the early 2010s ! the mob here is from the group of bootleg fnaf-based mobs from a pve survival map level " pizzarea" "
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More artwork will be placed here in the future - just as soon as I fully get my bearings with HTML!
>>> [ /!\ SYSTEM MSG ] :: BONUS DATA PACKET UPLOADED TO CLIENT. ACCESS? [Y/N]
[PACKET LOADED SUCCESSFULLY]
BONUS!!!: TATUM'S IMAGE RESCALE APPROXIMATION FORMULA (TIRA-Form):
For when you need to rescale an image impromptu without external image editing software.
w2 x (h1 / w1) = h2
w1 = Original Width
h1 = Original Height
w2 = New Width (set to 400px by default for 4:3 consistency)
h2 = New Height
Round to the nearest whole number for non-integer h1:w1 ratios. May result in mild (though undetectable for the most part) image distortion.
I will be including bonuses for all of you lovelies who make it to the bottom of my webpages... here, I thought to include the formula I came up with to quickly resize all of the images I used here! I do not have access to Photoshop, and the free image software I used previously shamelessly sold out to the Generative A.I. parasitoid... meaning that I had to turn to more ad-hoc means...